![]() Workaround: Fixed in the latest 1.7 dev builds, for older versions go to Config > Emulation Settings, VUs tab, and set Clamping Mode to " Extra".Description: Sometimes while playing parts of the character's body look like falling off or going across the screen.Workaround: Fixed in the latest 1.7 dev builds (tested v), for older versions go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable " Align Sprite" hack.This issue also occurs in various other Namco titles. Description: Vertical black lines appear when running the game in any resolution that's higher than native.Workaround: Fixed in the latest 1.7 dev builds (tested v), for older versions go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable " Half Pixel Offset: Normal (Vertex)" hack.Description: At higher than native resolutions in Hardware mode, ghosting occurs.Workaround: "Texture Preloading: Partial" added to autofixes in the latest 1.7 dev builds (tested v).For best performance in SoulCalibur 3 you will want to set it "partial". Description: As of Pcsx2 version "Texture preloading: Full (Hash Cache)" was made default.Performance Loss With "Texture Preloading" set to: "Full (Hash Cache)" Description: Black translucent horizontal stripes are visible on the screen in the hardware, especially noticeable against the background.If you are having trouble with frame drops due to the costly effects you should consider using "Async mix" rather than "Time-stretched" in audio options (it doesn't break the game). ![]() The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu(BIOS).Access the Progressive Scan menu by holding the cross and triangle keys together when the game boots up.Anything above PCSX2 version 1.6 should run this fantastic with OpenGL, and Software mode. I've played this prior with Ubuntu, and Fedora. Absolutely works out of the box in Nightly on Linux. I have also upscaled to 2k, have FXAA, and 2x Ani Filtering enabled. ![]() Turning Hacks on causes issues with black lines running through the screen. Runs perfect with default settings,no hacks. I do, however get facial glitches, and sometimes even get a blue screen with hud in Training. I just have CRC set to Patial, Blendin g to default, NTSC BIOS v2.00, 8-Bit Textures enabled, and safe features disabled in my machine. The game runs fine without many issues on my end, even with the sprite alignment. ![]() Test configurations on Linux: Environment Vulkan HW, Preset 3(Balanced), 3x Internal Resolution, 60fps (Lensflares/lightshafts in game can cause small fps dips). Still playable., Software mode is needed to avoid black lines (same problem as SC2) and dull colors in rendering (wrong filtering maybe?, but hacks don't seem to fix it).īIOS: USA v2.30, on D3D11 Hardware with Native Resolution. Can get 60/60FPS using the cycle rate speedhacks. After GSdx r4600 the game is much slower, recommended to use GSdx r4600 max. Reducing clamps cause more issues, not recommended. Using EE/VU cycle speedhacks increase the speed but reduce the smoothness, not recommended. Delve deeper into the world of Soul Calibur by creating your own warrior in "Character Creation" mode and engaging in real0time strategy battles in "Chronicles of the Sword" mode.īIOS: USA v2.00, HACKS: Hacks: INTC, Wait Idle Loop, mVU Flag Hack, Allow 8-bit Textures (GSdx). Continue the timeless saga of these epic battles in the "Tales of Souls" mode. This new edition to a legendary franchise pits classic and new characters in lethal battles for the two legendary swords. Game description: Nightmare returns to wield the evil sword Soul Edge in Soul Calibur III. Game review links: IGN: 8.5/10, Metacritic: 86/100 SLPM-61133 (Trial, Famitsu Playable Special Disk) SCES-53312/P (Platinum: The Best of PlayStation 2) NTSC-U Boxart Game general and emulation properties:
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